Our goal early on was to have players get hands on with a polished version of the game as soon as possible. What are the biggest changes and additions you’ve made to the game over the course of the early access period? How heavily has feedback from the community impacted the game’s development?Ĭommunity feedback has been a huge part of our development plan. Showing the current dev build in a weekly, two-hour live stream while answering questions from our fans was a centerpiece to that. Telling from lots of positive feedback from our community that this is how Early Access should be executed, I think we’ve succeeded at that. We wanted every major update to feel meaningful and polished to our Early Access players while being transparent about our development. What started as a very polished twelve hours of gameplay is currently closer to seventy hours and more content is being added at launch. Over the course of several major updates and many smaller ones, we’ve added new star systems, story chapters, voice-acting, side quests, companions, enemies, ships, weapons, puzzles, challenges, HOTAS/HOSAS support, localization for eleven additional languages, and more. When we launched EVERSPACE 2 into Early Access, the game only had the first two star systems and about twelve hours of gameplay. With EVERSPACE 2 having been in early access for a couple of years now, how significantly has the game changed from where it started to where it is now and the form it will be in with its upcoming full release?Īt 1.0, we’re delivering the final chapter of what has become a truly massive game, much larger than we anticipated when we shared our vision in the 2019 Kickstarter. "At 1.0, we’re delivering the final chapter of what has become a truly massive game, much larger than we anticipated when we shared our vision in the 2019 Kickstarter." You can read our full interview with Rockfish Games CEO and co-founder Michael Schade below. Ahead of that major milestone, we recently reached out to Rockfish Games with questions about how the game has evolved during its early access period, the biggest additions it’s making with its 1.0 release, and more. Now, over two years from from its initial early access release, the game is finally ready to see its full 1.0 launch on PC under a month from now. When Rockfish Games first unveiled that the follow-up to their roguelike space shooter EVERSPACE would be taking a very different approach with a fully open world structure and RPG mechanics, it was hard not to be excited, and in the time it has spent in early access – over two years at this point – EVERSPACE 2 has proven that that excitement was very much justified.
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